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by proto-n 2030 days ago
Adding insult to injury, it seems pretty easy to write a quick image filter + path finding algo to solve these... as apparently all the walls have solid borders, while none of the walkable paths have them. So a targeted bot should have a much easier time solving these than a human.
2 comments

Absolutely, they've produced something fairly consistent making it easy for bots, yet by design made it harder for humans to see (small, image noise), and solve (10 consecutive, short time limit, no user feedback).

I recognize that by looking at just the screengrab it's an extremely simple concept to solve, it's just that at every implementation turn they made the worst choices, and it just infuriates me.