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by jandrese 2035 days ago
The failure mode becomes the bar stops at 99 or 100 but the game doesn't run, or worse, the bar flies off the end of the chart, hitting 101%, 102%, etc...
1 comments

Neither of those could happen since it was capped at 100 and the time to fill it was just below the timeout.
Neither could happen if nothing went wrong. What if there is a hardware issue that makes it much slower at reading data than usual, like excessive CRC failures that require loads of retries to get a good read?