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by briangray
2038 days ago
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I believe the key benefit of small games is not the minimalism or short duration, but the forced condensing of core gameplay. Essentially bundling the fun without the excess fluff. I've heard developers constantly note that features will be dropped and your favorite implementation will hit the chopping block when making games. In the case of small games, you're turning this idea into a feature. Finding what can be stripped away to focus on engagement. Not what massive world can I develop to creature a robust experience, but what bits of the world can I shave to make a fulling experience. |
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