|
|
|
|
|
by areoform
2040 days ago
|
|
> Source 2 would still be a nice jump for CS:GO, but the team just doesn't have the resources at present to get this all done That is surprising. I had assumed that CS:GO was an incredibly steady cash cow. IIRC, CS:GO pioneered the digital collectibles + loot box market, and has somewhere between 600k to 1.1M+ active players during any given day. https://steamcharts.com/app/730 The trading market also seems particularly active and Valve takes a cut of each transaction of their digital goods. It's an attractive model. There are dedicated companies that have sprung up around it and seem to prosper. Other indirect indicators seem to be green as well. Back when it was a phenomenon, it sold at least 25M+ units before it was made free-to-play. This is on par with Minecraft. The installed player base is in the hundreds of millions. It's essentially a giant social network with multiple monetization opportunities. I am struggling to see how this wouldn't be profitable. Surely, Valve must make enough in a month to hire 50+ people and give them 18 to 24 months to re-write the engine? |
|
I can't imagine the idea of rewriting CS:GO from scratch just to improve maintainability is going to get very far.
Plus players will 100% notice even the tiniest changes, and will complain about it forever. A game like CS:GO will never die, just look at the player numbers for its predecessor which has 6000-7000 daily active players.