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by stefan_ 2040 days ago
Hence why game engines are now their whole own business, and before that time, people used to just start fresh with every game, maybe having a drawer of useful snippets. Crunch time is fundamentally incompatible with the discipline needed to not end up in this place.
2 comments

> Crunch time is fundamentally incompatible with the discipline needed to not end up in this place.

The hubris of trying to circumvent the law of fast, good, cheap; pick two.

I don't think it's only cuz of lack of discipline

I think sometimes in project this complex you (nor anyone) have no idea where some code SHOULD be and inserting it in "wrong" place causes weird things later