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by sunwukung
2033 days ago
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I used PS and many other 3D graphics apps commercially for over 10 years, Gimp is sadly not a patch on it. UX is a thing, and Gimp doesn't have that. As a now software engineer, I can see the thought process behind the application, but it's workflow is treacherous. I switched out to Affinity a few years ago, because PS became too bloated/heavy, and Gimp just doesn't cut it for real work imho. I mention this because it was easier to pick up Affinity after a couple of hours than wrestling with Gimp. Same goes for Blender Vs Max/Maya. I hate to say this, because I would like these tool to be more accessible to all |
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