| This project is not exactly what it promises. The title is "portable suckless [...] 90s-style Doom clone", however, in the technical details, it's specified that "this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom". I don't think a that an improved raycasting engine qualifies as Doom-clone (in fact, this is the reason why the project is considerably less resource-intensive than Doom). If the project qualified itself as "Improved Wolfenstein engine", it'd probably get no attention. It's admirable though that they released the assets with a very permissive license. > a different, better direction than which the mainstream technology is taking, though this involves taking some steps back to before the things started to go wrong There's definitely a significant self-absorption in this project. Modern mainstream gaming experience is different - not wrong - compared to what it was in the 90s; gamers looking for the 90s experience can still find modern retro-styled games. Also, it's not like everything from the 90s was gold. I actually do enjoy both AAA and indie FPSs. > ["modern" programming (C++17, Rust, OOP etc.) or "advanced" engines] is an extremely bad choice for building long-lasting, accessible programs. New languages are a product of capitalism, evolved by the markets to serve corporations to make quick profit, not fulfilling the values that are good for the people. I didn't read long enough to understand if this is a satire or not. |
This is subjective, I started creating it as a Doom clone and have seen it that way all the time. I think if you show someone the screenshots they will say it looks like Doom and the kind of engine doesn't matter that much (many modern "Doom clones" also use modern engines, not the original BSP one). But of course your points about the engine are correct, it is simpler than Doom, which I mention in the readme. I haven't chosen that subtitle as a means of getting more attention, I don't really think about this as I despise marketing, I simply tried to describe it in a simple way.
> I didn't read long enough to understand if this is a satire or not.
Not a satire.