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by mastazi 2039 days ago
It might be that you could get those up and running in WSL 2, once the GPU passthrough functionality comes to general availability (currently it's only in insider build)[1] - but don't quote me on that as it's just a guess!

[1] https://docs.microsoft.com/en-us/windows/win32/direct3d12/gp...

1 comments

Okay, gonna take a look at that once it's available.