|
|
|
|
|
by timavr
2042 days ago
|
|
There are a lot of moving parts. Sculpting, UV Mapping, Rigging, Skinning, Animation, LODs, Baking, Texturing, engine import, lighting, materials. A lot of things can be done procedurally, but going from 2d concept to actual working 3D Character in video game is a long jump. On top of that every game will have very different asset and gameplay requirements. |
|
On the other side of it, from the triple-A point of view, automating even one of the steps you mention will be a huge time saver. Artists tend to worry about machines replacing them, but I think it will only unlock more, better art. You'll be able to do so much. So there is a big financial incentive to get this right; the first one to capture the market will be in a strong position.