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by blunderkid
2044 days ago
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I am an gadget fan. I wouldn’t be caught dead with an Android or a Windows thingy in my hand.
Also a small dev. Here is the thing. Apple offers no revenue promise when I publish my app on iOS. If I don’t figure out how to market my app, it will just sit there and rot.
But as soon as someone buys my app, I have to pay 15% to Apple. What for?
It did NOT help me get my customer. If my app gets featured then may be I ll pay for the purchase bump. But what if I don’t want to be featured if it’s not worth the cut.
I am paying plain and simple because Apple has the key to my customers phone. Where I come from, that shit is called extortion. |
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Is this a trick question? It is the same walled garden model that game consoles have always had; have you noticed that most apps in the iOS store are games?
You'll run into the same sort of thing if you want to list your app/game on PSN, Microsoft Store for Xbox, Nintendo eShop - even Google Play, Steam, and Epic game store charge commissions, and brick and mortar stores add markup - the manufacturer or distributor rarely receives the full retail price that the customer pays.
The markup or commission exists so that the platform owner (or the retailer) can make money, some of which they use to invest in the platform, operate the store, pay their employees, pay dividends to investors, or just accumulate into a giant Scrooge McDuck-type pile of cash.