| > That's a bit like saying addictive drugs themselves aren't a problem. I mean... They're not. They're inanimate f----- objects. They've never maliciously set out to cause someone harm because they're inanimate f----- objects. They don't have an understanding of the concept of morals or ethics because they're inanimate f----- objects. When I ingest them into my body -- that's when all hell breaks loose. They become a problem for me when I use them. > Technology is designed to trick humans into engaging with it. They use us for profit. Who is this mythical "they"? Technology is designed to do many jobs. Some of them include gamification to "maximise engagement" or some other cringeworthy buzzword. Some of them are literally as simple as "turn the lights off at 10pm" or "wake me up at 10am". It's how we, as a collective species, implement and use technology that's usually the problem. "technology" itself is, again, an inanimate f----- object. > It's asymmetric warfare. One or two parents, with jobs and responsibilities, against kids with peer pressure and billion dollar industries hawking them on, claws in their back and brain. I think this is called life? Yes, lots of things all happen at the same time and there's alway societal pressures one way or another. But calling it warfare is pretty extreme and may be something useful to reflect on. |
Of course there's some blame goes to the teacher, but hey.
I think your response is disingenuous.
Aside, I don't know what tech you're using but mines all been blinken-lights and conditioned-response dings (by default) for years.
There is certainly a conflict, OP might have been slowly melodramatic in their choice of words but just as casinos foster their whales, so too tech companies use the psychology of addiction against consumers.