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by nailer
2044 days ago
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It's actually amazing that Microsoft: - Paid developers to emulate a Pentium III (original xbox) on a PowerPC (360) in the first place - Subsequently paid developers to do the effective opposite - emulate PowerPC (360) on x86 (one, series) Also consider it's far easier to emulate an original xbox on a one/series than it was on a 360 |
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An example of this sort of thing can be well-observed emulating the Nintendo 64. The CPU is a plain-standard MIPS III, but emulating the console's graphics chip hasn't always been accurate for a long time. Disney-released games on the Nintendo Wii would toy with the write-back cache to prevent emulators from booting their games.[1]
I can imagine the largest amounts of difficulty are outside the CPU for a polished-enough project.
[1] https://dolphin-emu.org/blog/2017/02/01/dolphin-progress-rep...