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by guynamedloren
5522 days ago
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It's interesting to hear a first-hand account of the development phase. Of all the things that could cause a snag, you wouldn't think the brewing screen (essentially a fancy "please wait" screen) would be the one. It seems like there would be more pressing issues at hand, but perhaps I am severely over-estimating the complexity and difficulties in developing an iPhone app... |
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Rather, it seems like it presented a design conundrum, to which the developer paid great attention before making a difficult decision to scrap the cellular automata idea that he was in love with.