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by bensears 2050 days ago
How would you compare ADOM to other rougelikes? (Nethack, DCSS, Angbad, etc.)
4 comments

I haven't played ADOM since 1.1.1 (almost 2 decades ago) but I always found it more approachable compared to the alternatives I tried.

It starts you off in an overworld and the initial progression is less linear than the traditional dungeon-delving approach of eg. Nethack and DCSS, so in that sense it feels more RPG-like.

I never really got into Nethack much because it's just so punishing, and while ADOM is definitely far from an easy game, it felt better. DCSS is also similar to ADOM in the sense that the development community tries really hard to make it an enjoyable experience.

I have played ADOM on and off for at least a decade now and have looked at the various guides you find online. Despite that I never even made it to midgame without getting killed by something. It's still a fun game though.
It was fun back in the day. I wish that the developer hadn't backed out of the promise to make it Open Source.

Mechanically, it has moderate (though polished) depth. But it has more story and unique events than most roguelikes. It benefits far more than most from playing entirely unspoiled; there's enough information in-game to solve all its puzzles.

Not sure if you seen the latest incarnation: https://www.ultimate-adom.com/

As far open sourcing the code is concerned, I remember the author said that it would open-up some secrets which players would otherwise will have to discover. E.g existence of "inn of the red rooster"

> As far open sourcing the code is concerned, I remember the author said that it would open-up some secrets which players would otherwise will have to discover. E.g existence of "inn of the red rooster"

I've heard that argument, but people have figured out the various mysteries anyway through reverse engineering. I don't think anything would be lost by opening it up.

I find ADOM to have more intriguing story-line + multiple endings. Also I find few quirks endearing. E.g your first kill matters. If you have killed 50 goblins then you will have to descend that many levels in infinite dungeon for some other questline.
It was one of the big 3 back when everybody playing rougelikes were on Usenet. Definitely a great game, rereleased with graphics on steam.