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by aruss
2053 days ago
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iO isn't going to be used in video games for a long time, if ever. For one, even if it had no overhead, it'd completely ruin any optimizations that the devs needed for the game to run in the real world. But likely iO will add a huge overhead, degrading performance by at least a quadratic factor or more. iO also doesn't consider things like syscalls or hardware instructions, which might break the security model anyway. Video/music DRM wouldn't (couldn't?) change from what it is now: the plaintext bits have to be surfaced to the user at some level (so that it can be displayed/played), so they can simply be ripped at that point. |
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I'm having trouble thinking of cases where iO gives you any actual guarantees that matter, because of this property.