|
|
|
|
|
by mhh__
2051 days ago
|
|
I know that games are hectic and everything but I am still genuinely confused that porting a game is this complicated. The main meat and potatoes of the game is either nearly platform agnostic (Vk, OpenGL, or emulation) or usually similar in principle (audio). Maybe I've been spoilt by only working on open source projects where people try to write good code because it's public. |
|