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by mhh__ 2051 days ago
I know that games are hectic and everything but I am still genuinely confused that porting a game is this complicated.

The main meat and potatoes of the game is either nearly platform agnostic (Vk, OpenGL, or emulation) or usually similar in principle (audio).

Maybe I've been spoilt by only working on open source projects where people try to write good code because it's public.

2 comments

We didn't port our game Void Bastards to Linux because the sales are _so_ low we won't see a return on investment. Yes its easy these days, but there is still a few days messing around with builds and a few days testing. There is a good chance we won't see a week of salary as a return.
If you see how hard of a time publishers have to get their games running on the wide range of Windows PCs, especially at release, it's easy how they don't want to add a second operating system to the requirements as well.