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by jbister
2053 days ago
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I believe bfgx[0] is similar to what you're describing. It's been around since before the Vulkan/DX12/Metal era so the abstractions are more similar to OpenGL/DX11 where you don't have concepts like command buffers and command queues etc, which might be a turn off. Big open source projects still seem to roll their own solution for this, which I imagine is both for historical reasons but also because there might be a fear that using a library like this could leave your hands tied when you need to do some API-specific workaround. 0. https://github.com/bkaradzic/bgfx |
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It sounds a bit more heavyweight than what I was getting at, but it still makes me hopeful that there's a future for something like this.