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by ho_schi
2051 days ago
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I'm thankfully for the native games from Valve on Linux. And also for improving gaming on Linux in general. Steam? Steam itself is not necessary and is just another system to lure users and developers into a Vendor Lock-In. Everything useful it provides should be part of libraries. In a better world - we would use a package manager or Flatpak to install games. I'm sick of the software industry, every big company tries to lock you in. Microsoft (historically with contracts, incompatiblity and UWP and now Cloud), Apple (AppStore and of course incompatibility), Google (Cloud and PlayStore...and making everything else then Google Services a pain) and EPIC (Games Store). No other industry has managed to be so awful than software industry. You can drive another brand of car than anybody else in your town and be fine with it, as long you get support (spare parts). But software? Hell no! Your choice is either pain through being in a minority or pain through living without control upon your your software, unsteadiness, insecurity, high costs... |
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This ignores the history of how Steam came about in the first place. The PC gaming industry was basically dying because physical distribution was expensive, which made the games expensive too, so a lot of users just pirated games (by downloading them from the internet) because it was easier. Valve recognized that piracy was a symptom of a service problem and set out to create the convenient service experience of piracy in legitimate form. It was actually widely hated at first because people assumed malevolence, but over time Valve has proved their good intentions with the platform. They helped kick off the indy explosion with the Potato Sack, they allow developers to sell Steam keys on other stores without giving Valve a cut, they never ask for exclusivity, and despite what many internet whiners complain about they actually try pretty hard to have worthwhile recommendation and review systems.
> Everything useful it provides should be part of libraries. In a better world - we would use a package manager or Flatpak to install games.
This is basically already the case. Steam is the manager, and it also provides the libraries for its functionality (DRM, workshop, achievements, etc) that are entirely optional. There are games on Steam that don't use any of that and you can copy them to a system without Steam and they run fine (BallisticNG was like this last I checked). Hell, as EA and Ubisoft proved you can even install and run your own alternative client as part of your game you sell on Steam (though thankfully the store now warns users about this behavior).