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by megalomanu
2054 days ago
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I've developed my first video game ever in 2020 thanks to Pico-8 (and thanks to the COVID and the lockdown, too)
I was impressed by how it was easy to learn. Once you understood that everything revolves around a big gameplay loop, you can really just focus on what matters (gameplay, art). I like that it encourages trade-offs and workarounds. I've never felt blocked or stuck too long. Also, as a software engineer, I wasn't afraid of the development part of the game, but I was very skeptical of my capacities to draw characters or levels. Pico-8 helped me to achieve something without feeling ashamed. Because I knew that I was, by nature, limited in my sprites, it helped me releasing my inhibitions and drawing as if I was a 5 years-old boy proud of his drawings. Same thing for the music and sounds. Another cool thing is that even when writing code, I didn't feel like I was doing the same thing as during the day. Just writing code, in a closed and stable environment, with a very modest API, and finally the ability to release and convert your game into a JS file in just one command is infinitely satisfying. After a day spent struggling with CloudFormation on AWS, it was a blessing! |
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Working at 16x16 _only_ has greatly increased by skill since I have to be creative and work around the size limitations. Additionally, a small color palette does the same, but I'm not there yet..