Non-destructive adjustment laters are pretty much must-have for a image editing software for it to be taken seriously. It’s something the GIMP devs should be focusing on, not something that a random person on the internet does on their free time. Especially considering it has been a well requested feature for over 10 years.
Ps. you’re not going to get anyone to commit anything with that kind of message. You’re just driving people away from oss.
Most of the current developers _are_ random people on the internet who decided to contribute to it in their free time. If you have noticed, repeatedly asking for a feature when it's already on the roadmap as a high priority item and has been there for some years also does not help the feature get implemented any faster.
Well, a few things. It would be GNOME Foundation, but historically they have existed mostly to coordinate volunteers and have been reluctant to hire developers because of that. (It creates conflicts of interest) In general, the people who are good at fundraising are already heavily in demand and they know it.
Plus, the lead developer(s) would have to commit to increased management responsibilities in order for it to happen, and they don't seem to be willing to for various reasons.
I think it depends on what you do. They are really useful for e.g. web design, anything where you may want to re-use an effect, possibly come back later to adjust it everywhere you used it. For web design specifically you can often just prototype with css3 now, but it would be really nice to have this in gimp, and it does look like this version was a major step towards getting there
Yes, let's add non-destructive editing on top of horrible design decisions, unmaintained UI toolkit with a crapton of bugs, semi-working graphic tablets support, barely working custom HiDPI support etc. What a splendid idea you got there :)
1) That is precisely my point. End-users often think that new stuff can be easily added on top of older stuff, and if developers don't do that, they are just stupid, shortsighted, or whatever. For 2.10, we had to finish the GEGL port to give people much anticipated things like high bit depth precision editing (up to 32f per channel). For 3.0, we now have to port GIMP to an actually maintained version of GTK because some things are just broken for good in GTK2, this is mostly done and will be polished in the 2.99.x series. Once it's done, we will have the solid foundations to expose non-destructive editing (unless someone really clever arrives to hack it into v3.0 but I wouldn't hold my breath for that).
2) I'm the guy who wrote a chunk of that release notes (and most of the release notes in the past 10+ years). You don't need to babytalk to me about any of that stuff :)
I couldn't care less about people who see one smiley face and go completely berserk. I never met you. I don't know anything about you. I will forget you in a few minutes.
Ps. you’re not going to get anyone to commit anything with that kind of message. You’re just driving people away from oss.