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by ratww
2051 days ago
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Just better documentation, tutorials and samples would improve the situation 100x! The current ones are hard even for veteran native programmers. Next thing I'd love to see would be a simplified API to allow smaller developers to also use it. As it is, only giant companies can afford handling accessibility. A personal wish would be to have an immediate mode imperative API for accessibility that abstracts the Automation Tree. Similar to how Dear ImGui does. Something like: BeginFrame, TextInput, Checkbox, EndFrame, etc... plus some commands to "ask" if the Automation API wants to do something, like moving to the next control. Maybe a Dear ImAccessibility? This would work perfectly for Video Games and would allow accessibility to added even to games that didn't predict it. Games are pretty simple, and don't require too much variety. I worked in an Adventure Game in the past and it would be 100% playable using A11y with something like that. I would love to make a 100% accessible game in the future. This of course could be a simple multi-platform wrapper instead of something from your team. |
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