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by g00gler
2061 days ago
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That’s really interesting. I’m coming at this from 2 angles —- I run a small “shop”, me and 1 or 2 other guys part time; I also work for a company who has contracted an agency for creating a design system for us. Do you estimate there will be X hours of bug fixing and add that to the price of billable hours? How do you take into account client requests after a billing period is complete or during a billing period? IME US agencies wind up billing over $100/hr/dev then still charge for bug fixes. I’ve learned over the years that I cannot give a per project price and it has to be hourly as requirements shift often or certain tasks run over |
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The most success I have had with per project pricing is having a discovery phase to actually scope out the work.
There is a decent amount of up-front work, but it really ensures everyone is on the same page.
This is usually a series of 4 meetings, anywhere from 30 minutes to an hour.
From there, I can write a spec/contract, I present that, which is another meeting (I don’t just email it).
Then once they agree, 50% up front, and 50% upon completion.
There is language in the contract that any changes to spec/feature, they require an additional contract and do not change existing work/agreement.
The pain comes from vague specs and everybody has a different interpretation, and the feat of not getting paid until satisfying the vague expectations.
So, just don’t do that.
:)