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by nullsoldier 2057 days ago
Howdy, I'm the developer of Playtable, http://playtable.app/ and I'm really intersted in tackling the usability aspect you are talking about.

TTS is one of the worst systems for usability. It's clunky, runs very slow, and because the interface is not standard UI, it's just programmer game engine UI it comes off as very very hard to use. Currently, the best product out there is Tabletopia in terms of usability, https://tabletopia.com I recommend you give it a try.

On that front, I'm very aggressively attempting to tackle this part of the market because even Tabletopia has major issues with usability in places. Developers often get confused and think these systems require massive user and permissioning systems, and lots of interaction structure, which is a wrong assumption. Turns out people just want to play games. To that I say, stop building token locking systems into engines, stop building complex joining systems!

Playtable requires no account, merely requires you to give a link to your friends to join. The problem is we're only tackling D&D and tabletop RPGs at the moment but I hope we'll expand out to other systems later.

3 comments

This kind of thing makes me yearn for a solution that does this in VR. I am not a dragonborn, nor am I a wizard or any other fantastic being from D&D, but I would LOVE to sit around a virtual table, in a torch lit dungeon, going through adventures with a dungeonmaster guiding my fellow players through a quest.

Can you imagine something like Risk, but with military generals?

Do you think you would ever have the resources to do something like that/

> This kind of thing makes me yearn for a solution that does this in VR.

I would absolutely love a VR take on this. A year or so ago, I figured I could manage running games in TTS as a VR player while everyone else just played. Turns out that TTS in VR is far and away less usable than TTS normally is. Just feels like they checked a box to enable VR support in Unity and left it at that. Fuzzy interface that made everything hard to read, clunky VR controls, and basically zero assists. One wrong move and you accidentally clear the whole table. It made TTS's regular controls seem nice, that's how bad it was.

You might enjoy Tabletop Playground: https://tabletop-playground.com (I'm the developer).

It started out as a VR project and while most people use it on a screen now, VR usability has always been part of the design.

Looks promising! I'm looking forward to giving it a try. My problem with Roll20 and Astral isn't that they don't have enough features, it's that they have lots of features and really want me to use them, when all I want to do is drag tokens around on a grid my players can see while we use pen and paper for the rest.
Do you plan to open source it?