| To me Amiga's identity was: • stunning graphics, audio, GUI, and multitasking • demoscene community • platform where "indie" creativity created "AAA" games So it was mostly an artifact of its time. I don't think you can pack exactly these things in a single device any more. Maaaybe if there was a next-gen console, but with an open OS and hackable hardware? But graphics are reaching diminishing returns (RTX is nice, but not a leap like going from cyan-pink CGA to HAM). Audio is good enough. Hardware for games has been mostly commoditized by big game engines. If you want to reinvent UIs or games, you can do that on any hardware now. Demoscene was cool because it was pushing limits of the hardware. For a while now the hardware has been powerful enough that these limits aren't that interesting any more. Demoscene now thrives on artificial limits, like Pico8 or 1/4/64K demos. |
There was something magical about the innovations in the hardware and software on the Amiga platform. Seeing the bouncing ball demo running was cool, but dragging the Workbench screen down to show the ability to multitask was awesome at that time. Using Deluxe Paint to render animations and record them on VHS using a cheap genlock was fun.
It's that intersection of accessible magic that makes me nostalgic. My most recent experience of that feeling was playing Breath of the Wild on a Switch hooked up to a TV a couple years ago. The opening scenes where you look out over the Great Plateau for the first time really took me back to thinking anything is possible.