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by speps
2061 days ago
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It's what they describe though. You can use QRhi to write code that works on all platforms, it's low level enough already. ANGLE is redundant in this case and that's why it's gone. You don't need to write it for Metal or DX11, it'll map the RHI calls correctly and recompile SPIR-V to DXBC for example. |
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