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by chris_st 2069 days ago
Digging around just a little, these all seem to be secret-information games (where one person/some subset are one thing, the rest are something else).

Oh, and drawing games.

Anything else? I guess the secret-info ones are easy to code?

2 comments

unfortunately.... yeah that's kind of what we're working with right now. :)

On the bright side though, I'm hoping that the mere existence of rocketcrab may inspire more developers to build even more diverse mobile web party games. Without rocketcrab, not only do you have to design and develop a game, it will be all for nothing if you can't find players to play your game, which is tough! The idea is that adding your game to rocketcrab will help it find an audience! if that makes sense :)

Also I have a giant list of mobile web party games that I want to try to add but haven't had the time. If anyone wants to give it a shot, rocketcrab PRs are open ;D

https://docs.google.com/spreadsheets/d/1OESjJwnSVhYH84mrA9LH...

Thanks for the update... I guess I missed the idea that they're party games. Those totally fit that type of game.
Not sure if it's intentional but you sound unnecessarily demeaning.
Definitely not intended! My apologies. On re-reading it, it doesn't seem demeaning at all to me... but that's just my reading of it. I'd like to improve... what specifically seems demeaning to you?
As a random bystander it also reads as potentially pretty dismissive to me. Some points:

You only note negative things, not positive things. This colors the whole post.

You use italics and "Oh,", which makes it more conversational, and it sounds exasperated to me.

Your questions at the end could be construed as rhetorical, rather than constructive, partly because you suppose an answer.

Suggesting that the games that are there exist because they are "easy to program" could be seen as a negative comment on the creator's programming ability or drive.

As the poster of this link and someone who enjoys the games a lot, I think your criticism about lack of variety is valid (if out of place for a collection of free games) and your phrasing wasn't aggressive or anything, but the above are some points that I watch out for in my own writing, particularly the first one - even if I don't like something, I find it useful to point out positive aspects to make it clear I'm trying to be constructive.

Ok, thanks! I appreciate that. I'll bear your points in mind for future comments.