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andreyv
2068 days ago
In fast-paced games it is essential to disable vertical synchronization as well, trading possible tearing for less input lag.
Does Wayland support this?
2 comments
pas
2068 days ago
You can draw to the OpenGL/EGL surfaces directly (Weston 5.0+ has composition bypass).
link
jhasse
2067 days ago
Yes.
link