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by chowells
2068 days ago
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If that's true, why is it an issue John Carmack discusses as affecting difficulty of writing games that work correctly in modern environments? > When you start thinking about running, say, all the characters in a game world in parallel, it starts sinking in that the object-oriented approach of updating objects has some deep difficulties in parallel environments. Maybe if all of the object just referenced a read only version of the world state, and we copied over the updated version at the end of the frame… Hey, wait a minute… https://gamasutra.com/view/news/169296/Indepth_Functional_pr... |
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There was a talk by Carmack where he brings up another challenge with parallelizing characters where two characters want to move to the same location.