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by mandada 2064 days ago
From the web development perspective, the network is no longer the bottleneck; its CPU processing power. Doesn’t matter how fast your website comes if it’s shove full of trackers and ads that mobile CPU can’t handle.

Put another way, what’s the point of downloading a terabyte of data in seconds when it takes your computer minutes to process it into something useful? Also, where are we storing all this data that we can download at super fast speeds? Most computers cap out at around 8 GB of RAM (though this does seem to be trending upwards) and SSDs read/write speeds are measured in megabytes (with most capping out at single digit gigabytes) so with terabit we are potentially downloading more data than computers can physically store per second.

Reducing latency though would be the real game changer. When Starlink finishes building out it’s fleet, we could see worldwide latency drop to he point that video games would no longer need to have regional game servers because of lag! But then the problem becomes “how to do you manage all those players on one server”? Annnd we’re back to our CPU limitations.

2 comments

completely agree on most points but starlink is not likely to beat the speed of light, so geolocation is still the dominating factor for latency.

it will improve the situation for regions with poor wired infrastructure.

funny thou how 8gigs of ram seems to be good enough for a decade now.

"what’s the point of downloading a terabyte of data in seconds when it takes your computer minutes to process it into something useful?"

Can you use the server you're connected to to compute some whatsits? Using part of the connection as RAM?