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by dalbasal 2069 days ago
There's a "no news" zone between a discovery and proliferation. In 1997, deep blue become superhuman.. proving the point. The average consumer engine was still like average tournament player with really weird moves. It took another decade before superhuman engines became widely available to normal people.

That decade gap is where we often mispredict the future. Once a point is proven, we expect instant impact. Reality takes time.

It took 15-20 years after superhuman chess engines were invented before they really impacted chess. Cheating is one impact, but novelty is another one. "Computer moves" are learned by GMs and played in world class tournaments. Contributing novelties is a mark of influence in chess. Even computer strategies are starting to appear in human tournaments.

2 comments

There was also the little fact that Kasparov was not playing his top chess in the 1997 match - the loss in the sixth game was considered very bizarre at the time (him going for the Caro-Kann, while not having much experience in that opening)

His rematch against Deep Junior (the 2003 computer) ended in a 3-3 tie, so humans were actually able to hold off computer for quite a bit longer than 1997...

Friendly reminder your GTX 1080 is more powerful than "Deeper blue" (not deep blue beat Kasparov, but deeper blue, which was a heavy upgrade) so unless you're better then Kasparov any kid could beat you through cheating.
A more realistic setup is Stockfish on a 4+ core CPU desktop, or maybe on a modern smartphone. GPU chess engines aren't as useful to the majority of machines without a high-end card.