Hacker News new | ask | show | jobs
by Kiro 2067 days ago
> or wouldn't use it

I'm dealing with a similar issue in Firefox (https://bugzilla.mozilla.org/show_bug.cgi?id=925025) and there's simply no way to do what I want without using a blur filter. So yes, if it didn't work in Chrome my game wouldn't exist but not sure how that is of any comfort to anyone.

1 comments

That sucks! From my knowledge of browser-based games, though, I think a lot of people are using webgl, where the solution would be to write a blur shader. If your game was written in a world where Firefox had 90% market share, you'd be more likely to go straight for webgl.