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by magicalhippo
2071 days ago
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While I'm not into object detection such as this, I can easily imagine this being part of a system where you want the rest of the system to have time to act on the information. As such the point isn't that you can detect objects >N fps, but rather that the object detection shouldn't take more than X% of the time per cycle so that the overall cycle time can run at a given rate. |
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