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by AlchemistCamp
2070 days ago
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Okay, let's take Roblox as an example since they're about to IPO. They've clearly made an incredible product and built a developer ecosystem around it. When they were starting several years ago, how would have tested "the idea"? |
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"Is my idea testable with the time/runway I have?"
Assuming the context of a solo dev that just wants to make money: info products, simple apis, or simple apps should be easier to test.
I think that doing lots of small projects and launching them is probably better than working on "the one thing" - until one of them becomes "the one thing". This gives you more opportunity to test ideas and test marketing (which is probably more important than your idea). The canonical example of this is probably Pieter Levels [1].
Let's call this the "Test with Teeny MVP" [2] method as a opposed to the "Test with Landing Page" method. Important note - I suspect that testing with a teeny MVP is easier than a landing page when you don't have an audience. Interesting tweet on that from Rob Walling [3]:
"Out of nearly 1600 applicants to @tinyseedfund we chose 23 exceptional companies to fund. Of those 23, one (maybe two if you stretch) built an audience before launching their SaaS.
Audience helps, but so much less in SaaS. I've been beating this drum since 2012."
[1]: https://levels.io/12-startups-12-months/
[2]: I'm sure that someone will point out that "Teeny" is redundant here. :)
[3]: https://twitter.com/robwalling/status/1306591312498405376