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by swalsh 2078 days ago
This really is the way to do it in my opinion. Collaboration is one of the hardest parts to do remote (though I think VR could make this better)
3 comments

I will take 4K video and audio that doesn't drop off and a world where there is universal fiber/good connectivity. Then after that, we can talk about VR.
Have you seen what Nvidia is doing with Maxine? The compression is so good we might not need fiber to do 4k or VR conferencing.
Let's start with fixing the barely perceptible delay in regular video conferencing that causes the, "No, you talk" thing we all enjoy.
This is more likely caused by people videoconferencing with computer speakers, than by network delay.
>This really is the way to do it in my opinion. Collaboration is one of the hardest parts to do remote (though I think VR could make this better)

Give 'screen control sharing' (for lack of better name?) software a try, two variants I've used are USE Together and Tuple. Being able to have two sets of input devices for the same screen is actually fantastic for collaboration - the pair-programming experience is arguably better than being there in person.