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by _fp5w
2080 days ago
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Hm. I'll make the end condition configurable so you can pick that as an option. Right now I'm stuck at a second refactoring but the idea is to give the player flexibility on structuring the game when they start it. Right now the end-game routine is a very dumb implementation. // meaning all tiles are touched or marked
// and guesses are correct
is_board_solved() {
for( var k in this.board.public ) {
// takes a single unguessed, unrevealed tile
if(
this.board.public[k].state === "unknown" &&
this.board.public[k].guess === false
) {
return( false );
}
// or one wrong mine guess
if(
this.board.public[k].guess === true &&
this.board.private[k].mine === false
) {
return( false );
}
}
return( true );
}
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