Hacker News new | ask | show | jobs
by floatrock 2080 days ago
> Three lives is pretty challenging on larger fields with lots of unavoidable guess by the way

Agreed. On boards like Flower where there's a long thin strip of tiles, it's very easy to get to a point where it's pretty much a 50/50 guess, no way to logic out of it.

I like the idea of the unique board shapes, but if there's no practical way to win because you just keep hitting wall after wall of 50/50, well, that kinda takes the fun out of it.

Maybe need to think beyond classic minesweeper mechanics for a way around this to keep it interesting?