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by floatrock
2080 days ago
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> Three lives is pretty challenging on larger fields with lots of unavoidable guess by the way Agreed. On boards like Flower where there's a long thin strip of tiles, it's very easy to get to a point where it's pretty much a 50/50 guess, no way to logic out of it. I like the idea of the unique board shapes, but if there's no practical way to win because you just keep hitting wall after wall of 50/50, well, that kinda takes the fun out of it. Maybe need to think beyond classic minesweeper mechanics for a way around this to keep it interesting? |
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