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by titoasty 2080 days ago
Very neat!

it reminds me of a recent experiment I did with raymarching & sculpting:

https://nico-boo.com/claysculpter/ (warning: only for desktop and not heavily tested)

You're using triangles? Did you make any progress with raymarching? I read you did some experiments.

2 comments

(dev behind sculptgl, but I didn't make the HN story)

Nice project!

sculptgl is based on polygons (tris/quads only, and using webgl for rendering).

As for the other project it was just as a quick and dirty experiments :). https://stephaneginier.com/archive/editSDF/ https://www.shadertoy.com/view/WtjXDW On Unity there is Clayxel and more recently Mudbun, both based on implicit surfaces.

And obviously, the Dreams presentation which is an inspirational must see https://www.youtube.com/watch?v=u9KNtnCZDMI

The Dreams presentation is definitely a must-watch for anyone interested in sculpting. Their splatter tech is so amazingly neat that I can't wait to see it in more games. Didn't try clayxel and mudbun but they already were in my favorites, still waiting for any of them standing out ;)

Did you explore splatter rendering?

Really neat experiment! I hope you keep working on this.