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by lifthrasiir 2075 days ago
There is an even simpler approach: for maps with K total cells there would be always K-1 unclicked cells and a single clicked cell after the first click, so you can generate K-1 cells and insert a "gap" corresponding to the first clicked cell. This works because every unclicked cell has an equal probability to become a mine.
1 comments

Even simpler still is to just move any mine clicked on in the first move into an empty square before processing the clicked square as normal.
This is what actually happens in the Windows original (it doesn't look for a random empty square, it tries them in reading order starting from the top left).
That needs a list of empty cells, otherwise you need to retry and get the same issue as the map-wide regeneration.
Well you have all the cells in an array so that's easy enough. Pick a cell at random until you find an empty one, which won't take long. There's no regeneration, just moving one mine to an easy to find place.