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by capableweb
2080 days ago
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If Call of Duty is anything like any other AAA game, it's not because of the number of unique objects and textures, but the size is on purpose. Lots of video games are optimized by _duplicating_ the assets to where they are needed to be loaded, so since they are all in sequence in storage, it'll be faster to load. But this increases the storage requirements, as lots of assets ends up being duplicated all over the place. |
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