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So, to give an example: In manim, one could do something like this: from manimlib.imports import *
class ReplacementTransformExhibit(Scene):
def construct(self):
square = Square().shift(LEFT)
circle = Circle().shift(RIGHT)
self.play(ReplacementTransform(square, circle))
To have a square morph to a circle. Currently in Javis, one could do something like this: using Javis
astar(args...) = star(O, 50)
acirc(args...) = circle(Point(100,100), 50)
function ground(args...)
background("white")
sethue("black")
end
video = Video(500, 500)
javis(video, [
Action(1:100, ground),
Action(1:50, morph(astar, acirc)),
Action(51:100, morph(acirc, astar))
], creategif=true, tempdirectory="images",
pathname="star2circle.gif", deletetemp=true)
As you can see, Javis is, at this stage, a little more verbose. However, for v0.3.0 we are moving away from Action syntax to something more generic and user friendly (this shift based on user feedback). |