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by cd_trwa
2084 days ago
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CD is an unsolved problem. CD is actually where you make the bigger compromises. Even we had analytical solutions to every collision scenario (we are nowhere near that) still we have "floating point issue". Everything that touches FP is corrupted and it gets much worse for CD. Issues with the collision response partly the after effects. |
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If you study physics specifically and are plugged into the theory driving iterative solvers, or perhaps you study math and spot the connection between constraint problems generally and the specific case of collision, you can find your way to answers about engineering satisfying non-realistic behaviors, but that's describing a subset of game programmers. Many still stumble through a sea of hacks and reliance on libraries because the conceptual knowledge hasn't been directed at them.