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by Animats
2085 days ago
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It's a very basic intro. Polygon/polygon is brute force, O(N^2). There's no coarse filtering so that only nearby objects are checked. There's nothing that points out that concave objects are much harder to check efficiently than convex ones. Plus it's 2D only. An intro is nice, but this is like writing about sorting and only showing bubble sort. |
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