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by djmips 2085 days ago
Very nice! A very good resource on collision detection is the book by Christer Ericson (2005). However it is more geared towards c++ realtime games. https://realtimecollisiondetection.net/ I appreciate this nice site too.
3 comments

That book is in my top 3 technical books of all time. It's basically data structures for 2D/3D space.

It's also the only algorithms book I've found that actually has a whole section on how to write cache aware algorithms, pure gold.

> That book is in my top 3 technical books of all time.

If you don't mind me asking, what are the other two top books?

> a whole section on how to write cache aware algorithms

"Efficient Memory Programming" by David Loshin is worth a look.

Art of Electronics is one, would have to think about the third.
Seconded. Absolute genius
I learned a tremendous amount of information from that book. It's _the_ book to get if you're interested in collision and related spatial data structures.
Seconded.