The premium is actually higher than that. For $100, the developer gets $70. Which means the premium is $30 on a $70 base price, i.e. a ~42% higher price. That's a very steep price for easier payment cancellation.
It is the percentage of the market price that the customer paid, not what developer got. You're twisting this.
Think about it this way - if Apple was not in the middle, the developer would have received $100. So it is 30% less than what they would have received without Apple cut.
They meant the user pays a 42% premium. If the developer needs to earn $70 they need to charge $100 on the App Store which is a 42% increase for the user. So if you’re talking about passing along those costs it’s +42% on every purchase.
No! The supply-demand curve intersects at $100 and not $70. 70/30 split is an internal transaction and cost of doing business. No different than distributor cut if you’re selling physical products.
The customer paid $100. That is by definition the price. All costs are relative to the price. For example, sales tax or transaction fees.
>if Apple was not in the middle, the developer would have received $100.
You are never going to get 100% because of payment processing, license management, and content hosting costs. If not Apple, then somebody else. You can have a payment processor and manage the licensing and hosting yourself. Or, you could use an all-in-one vendor, but you will still be paying 10-20%.
Think about it this way - if Apple was not in the middle, the developer would have received $100. So it is 30% less than what they would have received without Apple cut.