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by rnvannatta 2079 days ago
A larger cache size would improve memory latency assuming the working set can utilize the full 36mb, which I'm sure the 2 games that had a 20% uplift can.

It's purely speculation but I suspect the cache size was limited by yield concerns rather than timing constraints. It looks like the 5600X has 1mb less cache so they probably engineered a way to disable faulty sections of the cache on a 1mb granularity.

Edit: My speculation's wrong. The cache difference between the 5700X and the 5600X is due to core count differences. It's the sum of the various cache sizes, and I misread the slide.