|
|
|
|
|
by jcelerier
2087 days ago
|
|
imagine that my struct request looks like struct request {
int id;
double parameter_value;
};
surely moving does not gain anything - the original vector object still keeps the memory allocated, right ? sure, if you have complex requests with substrings, etc, but in that case I'd have `const auto&`-ed :)(from my experience going full-throttle on movability when C++11 came out, I'd say that this was a mistake overall, much better to keep things as const& most of the time if you can. I've not yet reached a state where I consider the need for ownership transfer a code smell... but not very far :-)) |
|
You could also do something with the drain method (which they posted originally and changed to the current implementation, not 100% sure why) and that would keep the memory around, yes, but then you'd be with only the high water mark of the number of requests, because it would be re-used.