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by ahtaarra
2079 days ago
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Using Windows only for gaming means there is not a lot to gain from having work things opened while having the game running. If you are going to use Windows for work alongside gaming, wouldn't game launching being so convenient affect your focus? Also, if you even think about compilation/rendering, if those are supposed to take long enough to complete so as to let you game long enough, wouldn't the game also use some of the system resources, maybe just enough to make the work even longer to complete? |
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And I'm not building 10 million lines of C++ on the side. For moderate sized apps (<100k LoC) in higher level languages (JS, Java, Python), building and/or running the code is mostly unaffected. While actually going through the code with grep or ag, cloning repos, reviewing PRs, making a commit, those aren't super CPU intensive.
And well, my gaming machine is so far beyond the macbook pros my employer provides, it's still going to be faster by a factor, game or not.
Lastly, even if there was a significant perf impact, being able to close the game and immediately fire up a terminal is still a lot better context switching experience than having to go through a reboot cycle.