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by edoceo
2083 days ago
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Well, you know how much time costs right? And you know how much time each client waste when the bug occurs? If you don't then fix that. These are values that can be measured from real world, empirical. Guessing how long to fix, or how many "points" a bug will take is complete BS next to real-world values. Why make devs guess at the future when you could have business manages measure the present? |
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The difficulty is that "how long to fix" literally has to be a guess. Even with up front investment to investigate the nature of the bug and how to go about fixing it, the end result is still a guess, just a more educated guess.
Unless you're exceptionally good at predicting the future. We should have a sidebar chat if this applies to you.