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by 2pointsomone
2086 days ago
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Thanks, dylz. I think I am not interested in high-performance graphics, so I am not sure I am fond of working only with the <canvas>, even with these abstracted game engines. I might just sit for a day to write beautiful CSS and use animeJS or something like that to go back to DOM approach of doing this. |
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Most JS game engines should support firing native events of some sort, like you should theoretically have the ability to call window.confetti() from canvas-rendering game code in response to a victory screen or similar.