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by Maken
2088 days ago
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What Roller Coaster Tycoon brought to the table, and makes it shine even years later, is not the theme park simulation but rather what the title promises: the roller coasters. The game comes with quite complete roller coaster (and some other rides) designer tools, which not only let you build the entire track from scratch, but also includes a simulation of vertical and lateral acceleration and g-forces along the track. It also has a appeal system for the rides, which is directly linked to the ride simulated operation parameters (plus some theming bonuses). Designing rides is what (for me) takes most of the playing time and I judge every later entry in the amusement park entry by its roller coaster design tools. |
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Edit: I kind of enjoyed reading this flame war from 1999 between fan boys and girls from both camps https://groups.google.com/g/comp.sys.ibm.pc.games.strategic/...